DON'T STOP, YOU'LL DIE! v0.0.1.3.1 Patch


Hey everyone! I've been workin' hard on patching the previous v0.0.1.3 update, as it left the game in a somewhat questionable state!
As I prepare to showcase DON'T STOP, YOU'LL DIE! at The Game Expo in March 2025 I will be trying to push updates semi regularly, with the next few primarily focusing on balancing and bug fix issues! Below are the patch notes! 

BALANCING:
- Significantly decreased all enemy HP to make them less tanky.
- Increased the starting Pistol’s damage.
- Slightly decreased enemy bullet hitboxes.
- Player no longer starts with 100 coins.

GAMEPLAY:
- Created a more dynamic camera system which now allows more of the rooms to be on screen when locked in. (No more dying to off-screen enemies).
- Removed the mouse controlled camera panning.

ART:
-  Door art now renders correctly.     

OPTIMISATION:
- Load time between scenes from 3 seconds down to roughly 1.75 seconds

BUG FIXES:
- Fixed a bug that caused enemies to shoot double, overlapping bullets - essentially dealing double damage.
- Fixed room trigger colliders on some rooms which caused rooms to not lock when the player enters a room.
- Fixed an exploit found, where if the player walks along the edge of corridors, then into the edge of the walls in rooms, doors wouldn’t lock at all.
- Fixed a bug that caused the doors to lock too early, softlocking the player.
- Fixed Scene transition issues - The game no longer freezes when changing scenes.
- Fixed a bug which caused Mort’s Gun Shop UI to not appear sometimes, causing a softlock.
- Level name and number now shows up correctly at the start of each level.
- Mouse cursor now displays correctly during dialogue with NPCs.
- Fixed a bug which caused an enemy to not spawn in one of the rooms, causing a softlock.

Files

DON'T STOP, YOU'LL DIE! [Demo].zip 92 MB
18 days ago

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Comments

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(+1)

I'm so jealous.  I love this man.

no need to be jealous! thanks, glad you love it!