DON'T STOP, YOU'LL DIE! v0.0.1.3.2 Update
Hey everyone! Another small update here. This one mainly focused on balancing and fixing items, I have also implemented a Player Stats system, which works with item effects now. Here are the patch notes! Again, thank you for playing, and as always - feedback is appreciated!
BALANCING:
- Slightly increased the player i-frames when taking damage. 1 -> 1.25
- Slightly increased the player i-frames when dashing. 0.5 -> 0.6
- Various variable tweaking to make the game a bit easier;
- Debuffed enemy HP.
- Buffed player weapon damage.
- Balanced Item Effects:
- Blood Donor;
- Damage +3 -> +4
- Max HP -15 -> -10.
- Mercenary’s Bandana;
- Damage +1 -> +2
- Fire Rate +0.5 -> -5
- Sacred Heart;
- Damage +2 -> +3
- Heal +1 HP -> +15 HP
- Jerry Can;
- DoT Lifetime 10s-> 8s
- Cup O’ Coffee;
- Damage -2 -> -1
- Fire Rate +0.75 -> -5
- Move Speed +1 -> +2
- Energy Drink;
- Fire Rate +5 -> -5
- Move Speed +2 -> +1
- Inhaler;
- Max HP -10 -> -15
- Move Speed 0.25 -> 0.5
- 8 Ball;
- Fire Rate -1 -> -1.75
- Max HP +20 -> -10
- Move Speed +1 -> +1.25
- Dirty Bandage;
- Heal +25 HP -> +5 HP
- Glass Eye;
- Fire Rate 0.75 -> -1.25
- Recoil -0.25 -> -0.75
- Lucky Rabbit’s Foot;
- Move Speed 0.5 -> 0.75
- Move Speed 0.5 -> 0.75
- Heart;
- Max HP +50 -> +25
GAMEPLAY:
- Reduced ammo in Burst Rifle: 42 -> 36.
- Player can now only pick up health drops when HP is below their max HP.
- Max coin count capped at 999.
- Implemented the foundation for the Player Stats system - now, when buying items from Gort’s Wares, they will correctly modify the player’s stats. These stats include;
- Damage.
- Fire Rate.
- Move Speed.
- Max HP Stat
- Fixed the known issues with the “Razor Blade” item effect.
- Added status effects
- Temporarily Removed Items:
- Guillotine.
- Slot Machine.
- Poison.
- Lottery Ticket.
- Tombstone.
- Dog Tooth.
- Crystal Ball.
- Magnet.
- Brass Knuckles.
- Crown of Thorns.
- Matchbox.
- Burnt Matchstick.
ART:
- Walls now appear correctly in Gort’s shop.
- Corridors now properly render on the minimap.
- Mort’s “GUNS” Neon sign now lights up.
ANIMATION:
- Removed weapon reload animations.
- Added Idle and Walk animations for enemies.
MISC:
- Scene transition screen now works correctly in the main menu.
- Player’s coin amount now correctly displays in the shops.
- Cleaned up the Health Bar visuals - it now has a colour gradient from green to red depending on HP value.
- Added some visual feedback when shooting enemies;
- Splatters of blood on the floor.
- Added a UI pop-up to display the player’s stats.
BUG FIXES:
- Player can no longer shoot while reloading.
- Player can now freely aim during weapon reloading.
- Fixed a bug which caused the weapon ammo UI to not set correctly upon loading into a level.
- Fixed a bug which caused weapons to auto-fire when picked up.
- Fixed a bug which caused Mort’s Gun Shop to not display the available guns, causing a softlock.
- Fixed a bug which caused the Burst Rifle to not shoot at all.
- Player can no longer pause the game when in the shop.
Files
Get DON'T STOP, YOU'LL DIE! (Demo)
DON'T STOP, YOU'LL DIE! (Demo)
Don't Stop You'll Die! is a fast-paced roguelike where stopping means certain death.
Status | In development |
Author | JakeMakesGames |
Genre | Action |
Tags | Indie, Procedural Generation, Roguelike, Shoot 'Em Up, Top down shooter |
More posts
- DON'T STOP, YOU'LL DIE! v0.0.1.3.1 Hotfix18 days ago
- DON'T STOP, YOU'LL DIE! v0.0.1.3.1 Patch19 days ago
- DON'T STOP, YOU'LL DIE! v0.0.1.3 Update27 days ago
- DON'T STOP, YOU'LL DIE! v0.0.1.2 Update78 days ago
- DON'T STOP, YOU'LL DIE! v0.0.1.1 Update90 days ago
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